Posted by Dario Santamaria
Mon, 26 Feb 2007 12:51:00 GMT
After several years of development, finally the first stable release of the Lightweight Java Game Library (LWJGL) arrived.
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.
Take a look at here: LWJGL Web Site
Posted in Software | Tags Java3D, openAL, openGL | 14 comments | no trackbacks
Posted by Lucio Benfante
Thu, 12 Oct 2006 05:37:00 GMT
Quando: Sabato 21 Ottobre 2006 dalle 09:00 alle 13:00
Dove: aula De – piano terra del DEI,
via Gradenigo 6/B (ingresso studenti),
Padova
Programma: |
09:00 |
Apertura meeting, caffè, caffè, caffè. |
09:15 |
Guarda il video
Custom behaviors – How to, (Java 3D API), a cura di Andrea Stefani
L’API di Java 3D permette di aggiungre dei blocchi di codice eseguibili autonomamente all’interno dello scenegraph attraverso una classe derivata da Behavior (javax.media.j3d.Behavior). Dopo una breve panoramica sulle “built-in behavior” e sui “wakeup criteria”, andremo ad introdurre il modo per realizzare delle custom behavior per poi fare alcune considerazioni sui vantaggi e svantaggi nel loro utilizzo. |
10:45 |
caffè, caffè, caffè, caffè, caffè! |
11:00 |
Guarda il video
Da J2ee a Java EE, a cura di Filippo Diotalevi – JUG Milano
La nuova release della piattaforma Java Enterprise Edition non solo
introduce molte novità nelle API, ma cambia radicalmente il modo in cui
andranno progettate le applicazioni. Partendo dai celebri J2EE core
pattern, questa presentazione illustra questi cambiamenti e propone una
architettura di riferimento per lo sviluppo di applicazioni con Java EE
5.
Filippo è l’autore del libro Java Enterprise Edition 5 |
12:30 |
Domande/risposte, dibattiti accesi, pomodori e uova marce |
13:00 |
Pizza tutti assieme |
UPDATED 27/10/2006: Aggiunti i link ai filmati delle presentazioni!
Posted in Meeting | Tags EJB, Java3D, JEE | 13 comments | no trackbacks
Posted by Andrea Stefani
Mon, 03 Apr 2006 16:59:00 GMT
In these days, the version 1.4 of the [Java 3D API](https://java3d.dev.java.net/) has been released.
The Maintenance Release under the Java Community Process (JCP) is defined by [JSR-926](http://jcp.org/en/jsr/detail?id=926) and
includes the following new features:
- Programmable shader support
- Default values for read capability bits
- Additional core picking methods
- Stencil buffer
- Rendering attributes/modes for depth test function
Other minor features have been added and others have been deprecated in the Java 3D API.
You can find all new and deprecated features in the [Java 3D API version 1.4 Change Log](http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/926ChangeLog.html).
One of the most interesting features available with the next release of the Java 3D API is the
JOGL integration (Java Bindings for OpenGL, [JSR-231](http://www.jcp.org/en/jsr/detail?id=231)) for the access to native context.
You can follow Java 3D API evolution in the [Java 3D Roadmap](http://wiki.java.net/bin/view/Javadesktop/Java3DRoadmap#Java_3D_1_4) wiki page.
Posted in Software | Tags 3D, Java3D, JOGL | 9 comments | no trackbacks